The Scheme Designer is a standalone application for composers
and sound designers to turn their original musical compositions into
procedural in-game music. The process goes like this:
- Compose your drum and percussion stems in your DAW.
- Upload the MIDI files of your compositions and the sample instruments they use into the Scheme Designer.
- The Scheme Designer analyzes your music so that it can compose music based on your original material.
- Use the Scheme Designer to make variations on your original music, if you like. You can use these variations in the game to create richer and more complex musical experiences.
- Export all your variations to a file that the Dynamic Percussion System will use in the game to compose.
These tutorials will give you all the details! We'll be posting more, too, so check back for updates.
1. SETTING UP A SCHEME DESIGNER PROGRAM—part 1
How to get started with the Scheme Designer Tool:
- create a new program
- load your MIDI and sample files.
2. SETTING UP A SCHEME DESIGNER PROGRAM—part 2
- group your tracks into layers
- have the Scheme Designer analyze your music,
- listen to the procedurally generated music that results from its analysis.
3. CHANGING PARAMETERS AND MAKING VARIATIONS
- change parameters of your new, procedurally generated music—volume, panning, and, most importantly, energy;
- save variations ("schemes") on your original piece of music.
- hear how the system changes energy with human-like intuition.
4. WORKING WITH TRANSITIONS
- listen to transitions between schemes;
- test both immediate and manual transitions;
- simulate the musical transitions that will happen in gameplay.
5. EXPORTING PROGRAMS TO USE IN YOUR GAME
- export Scheme Designer programs;
- pack exported programs in order to use them in your game.